MINT

The Great Exchange
Secure Your Roll

The Four-Coin Standard

Forget cardboard. Feel the weight of the wager. Empty your tube of 25 into your pouch and prepare for a tactical economic war where every flip is a fortune.

1

Mint the Foundry

Draw and flip 3 coins. Their Obverse (Heads) or Reverse (Tails) faces provide the buffs for your round. They are your engine, your armor, and your ammunition.

2

Draw the Battle Coin

Your 4th draw is your weapon. Flip it against your opponent's battle coin in a high-stakes clash where base stats and foundry synergy collide.

3

Liquidate

Winning the clash is just the beginning. Use your coin's abilities to scrape the opponent's Battle coin—or execute a total liquidation of their Foundry.

Expansion: Tides of Mutiny

$1

The Swab

Heads: Pillage If this coin wins a battle, your next draw from the pouch is free. Tails: Fodder If Scraped, return any $1 coin from the Scrap Heap to your Pouch.

$2

Cabin Boy

Heads: Lookout While in the Foundry, you may peek at the top 2 coins of your Pouch. Tails: Stowaway If this Battle Coin is lost, return it to the Pouch instead of the Scrap Heap.

$5

The Corsair

Heads: Boarding Party If you win the clash, Scrape the opponent’s Slot 3 Foundry coin. Tails: Counter-Fire If you lose the clash, your opponent must also Scrap their Battle Coin.

$10

First Mate

Heads: Incite All $1 coins currently in your Foundry provide double stat bonuses. Tails: Logistics Swap any Foundry coin with a random coin from your Pouch before the flip.

$15

The Ledger

Heads: Tax the Sea Gain +1 Power for every $1 coin currently in the Scrap Heap. Tails: Embargo While in the Foundry, your opponent cannot trigger "Pillage" abilities.

$20

The Kraken

Heads: MAW On a Clash win, Scrape the opponent's entire 3-coin Foundry. Tails: Ink Cloud The battle is an automatic Draw; all minted coins return to pouches.

Expansion: Iron Divide

Fortify the line. The Union and Confederacy bring heavy plating and tactical reserves to the Exchange.

$1

Drummer Boy

Heads: Rally If in the Foundry, your Battle Coin wins all ties. Tails: Cadence When this coin is Scraped, draw 1 coin from your Pouch and Mint it immediately.

$2

Field Medic

Heads: Triage If your Battle Coin is Scraped, return it to your Pouch instead. Tails: Ointment Exhaust this coin to move 1 coin from the Scrap Heap back into your Pouch.

$5

Gatling Gun

Heads: Suppression Your opponent cannot use their Foundry abilities during this Clash. Tails: Overheat Scrape this coin to automatically draw a Clash (both coins return to pouches).

$10

The Monitor

Heads: Turret Fire Before the flip, Scrape the opponent's Slot 1 Foundry coin. Tails: Plating This coin cannot be Scraped by "MAW" or "Liquidation" abilities.

$15

Supply Train

Heads: Logistics Add the Denomination of your highest Scrap coin to your Battle Power. Tails: Reinforce While in the Foundry, you may have 4 coins in your Foundry instead of 3.

$20

The General

Heads: Total War If you win, Scrape the opponent's Battle Coin and 2 Foundry coins. Tails: Iron Defense If you lose, you may choose which coin is Scraped (Battle or Foundry).

Expansion: Apex Primal

The Earth shakes. High-denomination monsters emerge to dominate the Exchange through raw evolution.

$1

Compy Swarm

Heads: Pack Hunter This coin gains +2 Power for every other $1 coin in your Foundry. Tails: Scavenge If your Battle Coin wins, you may recover one $1 coin from the Scrap Heap.

$3

The Raptor

Heads: Pounce If this is your Battle Coin, it strikes BEFORE the opponent adds Foundry buffs. Tails: Clever Girl Move this coin from the Foundry to the Battle Slot to ignore a "Scrape" effect.

$7

Triceratops

Heads: Stampede On a win, your opponent must Scrap their lowest denomination Foundry coin. Tails: Frill Shield While in the Foundry, your Battle Coin cannot be targeted by "Sniper" abilities.

$12

Pterodactyl

Heads: Dive Bomb Swap this coin with the opponent's Battle Coin before the flip is called. Tails: Roost If in the Foundry, you may draw 1 coin and put it back at the bottom of the Pouch.

$18

Amber Fossil

Heads: DNA Extract Copy the Obverse (Heads) ability of any coin in the Scrap Heap. Tails: Preservation Neither player can Scrap coins this turn. All coins return to Pouches.

$25

The T-Rex

Heads: Apex Strike Winner of the Clash Scrapes the opponent's Battle Coin AND Slot 1 Foundry. Tails: Tyrant's Roar If you lose the clash, Scrape one of your Foundry coins to STAY on the mat.

Expansion: Legions of the Republic

Disciplined steel. Rome dominates through the Testudo formation, where every coin protects the one beside it.

$1

Legionary

Heads: Gladius Strike If you have another Legionary in your Foundry, this coin gains +3 Power. Tails: Testudo If this is in Slot 1 or 2, the coin to its right cannot be Scraped.

$5

Centurion

Heads: Command Choose one Foundry coin. Flip it to its opposite side (Heads to Tails). Tails: Iron Discipline Your Foundry buffs are locked. They cannot be ignored or removed.

$20

Caesar

Heads: Veni, Vidi, Vici If you win the Clash, Scrape the opponent's Battle Coin AND their Slot 1. Tails: Crossing the Rubicon Scrape your own Foundry to automatically win the current Clash.

Expansion: The Spirit of '76

Revolution is in the air. Turn the tide using Guerilla tactics and the power of the underdog.

$1

Minuteman

Heads: Guerilla Strike If the opponent's Battle Coin is $15 or higher, this coin gains +10 Power. Tails: Retreat If you lose the Clash, return this coin to the top of your Pouch.

$5

The Midnight Ride

Heads: One if by Land Peek at your opponent's Battle Coin before you choose your own. Tails: Two if by Sea Swap your Battle Coin with any coin from your Foundry before the flip.

$17

Liberty Bell

Heads: Ring for Freedom Scrape all $1 coins on the mat. This coin gains +5 Power for each. Tails: The Crack If this coin is Scraped, your opponent must Scrape their Battle Coin as well.

ACTIVE FOUNDRY SYNERGY

+2 ATKPOWDER
IRONARMOR
+2 ATKPOWDER
$20 THE KRAKEN
TOTAL POWER: 24

Foundry Synergy: +4 ATTACK granted by dual Powder Monkeys.

Tactical Status: MAW ABILITY PRIMED — Ready for Foundry Liquidation.

THE BANK IS CLOSED: IF YOU CANNOT MINT 3 FOUNDRY COINS AND 1 BATTLE COIN, YOU ARE BANKRUPT.