Tides of War

A Tactical Naval Strategy Game of Fleets, Dice, and Command

The Battle for the Seas Begins

Tides of War is a strategic naval board game where players command powerful fleets across a dynamic modular ocean battlefield. Using tactical movement, dice-based combat, and customizable fleets, every match becomes a new test of strategy.

Build your fleet. Control the seas. Outmaneuver your enemy.

Core Gameplay

Fleet Building

Before battle, construct your fleet using a point-based system. Select from battleships, cruisers, destroyers, submarines, and special ships. Each ship has unique abilities and point costs, so balance firepower, defense, and mobility to fit your strategy.

Modular Ocean Map

Interlocking, rotating, and double-sided map tiles create a unique battlefield every game. Control chokepoints, flanking routes, and high seas for strategic advantage.

Dice-Based Combat

Combat in Tides of War uses traditional six-sided dice to determine outcomes. Each attack involves both positioning and dice rolls, influenced by ship type and abilities.

Attack Rolls

When a ship fires, roll dice to determine hit success. Ship stats, range, and special abilities modify the roll.

Defense & Damage

Target ships roll to avoid damage or reduce impact using armor, evasion, or shields. Damage is tracked via ship health points. Ships sink when HP reaches zero.

Movement Rolls

Ships move each turn using dice rolls. Faster ships may move further or take maneuvering actions. Tactical positioning can allow flanking or avoiding enemy fire.

Modern Navy Fleet Cards

12 PTS

Aircraft Carrier

Role: Flagship / Air Support

Movement2
Firepower4
Defense6

Ability: Launch aircraft (Extra attack each turn). Critical hit on dice roll 6 allows double airstrike.

9 PTS

Cruiser

Role: Balanced Support

Movement3
Firepower4
Defense4

Ability: Supporting Fire – Add +1 to adjacent ship’s attack roll once per turn.

8 PTS

Destroyer

Role: Fast Attack

Movement4
Firepower3
Defense3

Ability: Evasion – On dice roll 5-6, ignore incoming damage.

10 PTS

Submarine

Role: Stealth Strike

Movement3
Firepower5
Defense2

Ability: Submerge – Can attack undetected; critical hit on dice 6 doubles torpedo damage.

6 PTS

Frigate

Role: Escort / Defensive

Movement3
Firepower2
Defense4

Ability: Intercept – Can roll dice to absorb damage from allied ships once per turn.

Pirate Fleet Cards

10 PTS

Black Marauder

Role: Fast Attack Flagship

Movement5
Firepower4
Defense2

Ability: Ambush – Can roll dice to ignore enemy line-of-sight on first attack. Critical hit on dice 6 adds +2 damage.

7 PTS

Corsair

Role: Fast Raider

Movement5
Firepower3
Defense2

Ability: Hit-and-Run – Can move again after attacking if dice roll is 5 or 6.

6 PTS

Privateer

Role: Boarding / Harassment

Movement4
Firepower3
Defense3

Ability: Boarding Party – On critical hit (dice 6), disable one enemy ship’s movement next turn.

5 PTS

Swift Sloop

Role: Scout / Harassment

Movement6
Firepower2
Defense1

Ability: Evasive Maneuver – Roll dice on incoming attack; 5-6 completely avoids damage.

Royal Navy Fleet Cards

12 PTS

HMS Sovereign

Role: Flagship Battleship

Movement2
Firepower5
Defense6

Ability: Royal Salvo – On critical hit (dice 6), roll extra die for bonus cannon attack.

9 PTS

HMS Victory

Role: Cruiser / Support

Movement3
Firepower4
Defense5

Ability: Coordinated Fire – Add +1 to allied ship attack rolls within range once per turn.

8 PTS

HMS Defiant

Role: Destroyer / Escort

Movement4
Firepower3
Defense4

Ability: Shield Wall – Roll dice to intercept damage aimed at nearby ships; 5-6 fully blocks.

6 PTS

HMS Falcon

Role: Scout / Patrol

Movement5
Firepower2
Defense3

Ability: Recon Maneuver – Can reposition anywhere within movement range before enemy turn once per game.

Spanish Armada Fleet Cards

12 PTS

San Felipe

Role: Flagship Galleon

Movement2
Firepower5
Defense6

Ability: Heavy Broadside – On dice 6, deal extra damage to all enemy ships in adjacent tiles.

10 PTS

Santa Maria

Role: Cruiser / Boarding

Movement3
Firepower4
Defense5

Ability: Boarding Party – On critical hit (dice 6), disable enemy ship movement for next turn.

8 PTS

Conquistador

Role: Fast Attack / Support

Movement4
Firepower3
Defense3

Ability: Flanking Maneuver – Roll dice on movement; 5-6 can move an extra tile after attack.

6 PTS

Galeon Scout

Role: Recon / Harassment

Movement5
Firepower2
Defense2

Ability: Surprise Raid – On dice 5-6, enemy ship must reroll defense.

Game Modes

Fleet Battle

A classic naval engagement. Destroy your opponent’s fleet and dominate the seas.

Convoy Escort

Protect cargo ships while the enemy attempts to intercept and destroy them. Use fleet coordination and dice tactics to succeed.

Future Expansions

Royal Navy

Command Britain's legendary ships with superior firepower and resilience.

Spanish Armada

Lead Spain's historic fleets into battle across the oceans.

Pirate Fleet

Fast, unpredictable ships built for ambush and plunder.

Modern Navy

Missile destroyers, aircraft carriers, and submarines redefine naval warfare.

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